Finding a critical piece of evidence is a big moment in any investigative game: the name of the mysterious man in the photos, the receipt that disproves the alibi, the answering machine message with the killer's voice...and it's the cop who found the body.
There's nothing like that gasp of recognition from your players when it comes together.
Nowadays, you're likely to hear those gasps over Discord. A lot of us aren't actually around the table anymore. When you're a modern adult with friends in other cities (or states, provinces, countries...) and tight schedules, it's much easier to use an online virtual tabletop.
I'm David. I've been playing tabletop RPGs for over 40 years, and like many of you, my games are run online now. Even though I still enjoy them, I can't deny that online TTRPG play puts a barrier between the players and the GM that doesn't exist at a real table. I would like to try to bridge that gap.
Casefile attempts to increase engagement with digital props - inspired by "feelies" that used to come with old video games - that players can manipulate and analyze in order to obtain evidence, and to punch up that "gasp out loud" moment when they get that key clue and it all comes together.